Your personal hamster-wheel involves completing objectives and upgrading rooms to earn caps, which in turn allow you to build more rooms to take in more inhabitants, which unlocks more advanced buildings. A low water resource will cause your citizens to become irradiated, and so on. If you don’t keep your NPCs fed, they will lose health and productivity. If you don’t power your vault enough, rooms will shut down. Unlike many games though, Fallout Shelter actually forces you to keep up with your resources. Other than a few nuances like the ability to place male and female NPCs in a living space and potentially create children or ship off inhabitants to scour the wasteland off-screen, that’s it. It’s a lot like SimTower, or its mobile successor, Tiny Tower. As time passes, said NPCs will work and earn you resources, which can be gained by tapping on the location - simple stuff that I’m sure you’ve seen before. As you play the game, more citizens will line up outside of your vault, ready to suit up and get placed into a new room. Now we have to figure how to NOT make the front page!įind the first group of settlers to get attacked by Raiders.The gist is that you’ll basically need to build your first vault from scratch, with a power source, a water treatment plant, and a cafeteria to serve food as a baseline. It seems like if you get mentioned in the New Boston Bugle, you end up with your head on a Raider pike. How he got in my pajamas I'll never know." Vault-Tec wants you to check up on some.experiments we're running in other Vaults.Ĭheck in on the experiments in other vaults. You've been invited to play Lose Your Head! Answer the questions or. We should try to get our hands on this collector's item before those Raiders ruin it. Handy, still in his original box, in an abandoned industrial building. We've heard that local Raiders have found a brand-new Mr. It's up to you to investigate.įind the source of the Vault 233 distress signal.įollow up on the old distress signal emanating from Vault 233! You've picked up a distress signal emanating from the supposedly abandoned Vault 233. Rescue the settler trapped in the Corvega Factory. He says he's captured a settler and taken him to the nearby Corvega Factory. I've found a ransom note written by a Raider Boss named Willard Glover. I should follow the map and unlock the secrets this Vault has to offer. I've discovered a map leading to Vault 242, where the “Dwellers” were all creatures rather than humans. if you can get past the Deathclaw that's guarding them! Time to break out the big guns!Ĭlaim the supply stash in the abandoned Vault.Ĭlaim a stash of supplies. How he got in there, nobody knows, but you won't get to the stash without facing him first. That abandoned Vault stocked with supplies? That's Deathclaw territory now. Quest Reward Location Single-stage quests Quest nameĪ Raider calling herself the Queen of the Deathclaws has been terrorizing the Wasteland!ĭefeat an Alpha Deathclaw and the Raider controlling it. Handy walks through the rooms in his assigned floor he will sometimes say "clever" things. A box will appear in all storage rooms regardless of the number of Mister Handies within the vault. When a Mister Handy is added to the vault, a Mister Handy shipping box will appear in a storage room.Unlike dwellers, Mister Handies can be revived in survival mode.When a Mister Handy is destroyed, it explodes like a mini nuke.Once destroyed, they can be fully repaired for 2,000 caps or removed from the vault like a dead dweller. Damage just accumulates until they are destroyed. While Mister Handies take damage like a dweller, they cannot be healed.Its standard weapons are a flamer and built in rotary saw. Invaders will stop in each room and wait for it to catch up. A Mister Handy will follow invaders to fight them in every room on its floor.They do not trigger dwellers to gain levels or complete training levels. Responding to incidents is not optional but a Mister Handy can be dragged away temporarily. In the vault, a Mister Handy defaults to collecting resources but can be instructed not to.Handy is "full" it will return to the vault. Handy can collect/carry a maximum of 5,000 caps once a Mr. They do not collect weapons or outfits and they avoid all fights.
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